
This world's music is a slower rendition of Gusty Garden Galaxy's music from Super Mario Galaxy.Īll of the galaxies in this world except for Flip-Out Galaxy are references to previous Mario games. This world's appearance is hinted at by a Bob-omb Buddy brought back from the Throwback Galaxy, who asks about the "strange, legendary world" in a manner similar to Lubba's. This is the only world in the game to lack any hidden stars, with each galaxy featuring one main mission, one Prankster Comet (with each type present and also the most out of all worlds), and (excluding the Grandmaster Galaxy) two Green Stars. The world is unlocked after the player defeats Bowser for the first time. Each galaxy is blocked by a star barrier (the most out of all worlds) that requires a certain number of Power Stars to unlock rather than simply completion of the previous galaxy. It holds a total of seven galaxies, the last of which, the Grandmaster Galaxy, can only be accessed by collecting all 120 Power Stars as well as all 120 Green Stars. This world is shaped like an "S", hinting at its name, and has no forked directions. It is located high in the sky of an unknown planet with colorful star-shaped islands, and has two rainbows in the background. World S: Here We Go!, also known as Special World, is the seventh and last world featured in Super Mario Galaxy 2. “Wow! Can ya believe it?! This must be that strange, legendary world we've been hearing rumors about! There are even more Power Stars around here! So! Let's go get 'em, Captain!” - Lubba, Super Mario Galaxy 2 For the secret area in Super Mario World, see Special Zone. Overall, I play games for gameplay and so I prefer 2 because I genuinely think it improved in every way whatsoever in that department but the first game has the aspects described above that give its own unique appeal that I think those who prefer 1 enjoy most.This article is about the final world in Super Mario Galaxy 2. Most of 2's galaxies feel like floating platforms in the nothingness of space solely created for platforming purposes. They feel like locations with some form of an ecosystem (Honeyhive, Beach Bowl, Toy Time, Sea Slide, etc) where as 2 has a lot of levels that don't have that same feel with the exception of Starshine Beach.

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Also I don't really know how to word it but the galaxies in 1 feel more like actual worlds. My only issue with them is that its obvious that some levels weren't made with that idea in mind and the camera is not always helping in looking around to find them.ġ however has a really charming locale more so than 2 and although it is a Mario game and stories have always been an afterthought, the story of the first game strikes a perfect balance of being simple but having enough substance to make it engaging and memorable. Some levels really had some creative spots to hide them and made me aware of secrets I did not find my first time through. They add a Mario 64 element of more slower paced and careful combing to levels that before were strictly linear. Green stars are a bit controversial but I really liked them. Some of the power-ups as well in 2 such as the Cloud Mushroom are also really cool and I hope Nintendo considers using some of them in the future for other Mario games. From a gameplay perspective I think the level design in 2 is not only better but more challenging.
